An interview about the new publisher Meson Press, with whom I am working on the Kostas Axelos translation.
meson press’ first book, Rethinking Gamification (PDF), was just released in Lüneburg. Part of the Hybrid Publishing Lab at the Leuphana University, the press focuses on digital culture and network media with the aim to “challenge contemporary theories and advance key debates in the humanities today.” I was interested in inviting one of the representatives of the press, Mercedes Bunz, to share in the style of some earlier mini-interviews I have conducted what she sees as the stakes in coming up with a multiple-format publishing house that focuses on theory.
Most of scholars are increasingly frustrated with the dinosauric habits of big academic publishers, but how to establish alternatives in the academic world that is challenged both by the necessity of new formats and by the only slowly changing recognition systems of the academic world?
The burning questions in publishing seem to be about the changing media ecology…
View original post 714 more words